![]() That means status effects that were once blocked by armor aren't anymore, and "statuses from both the base game and other mods have been rebalanced for immediate application." It takes some other steps to speed up combat, like reducing the number of statuses that make you lose turns. The biggest bullet point here is an overhauled armor system, which gets rid of OS2's mildly controversial separate armor and health pools to instead turn armor into a flat damage reducer. Asset use permission in mods/files that are being sold You are not allowed. Also, in a rare move for a mod this size, it's compatible with old save files and "bends over backwards to integrate with your favourite class mods, skill expansions and content packs." Divinity: Original Sin 2 - Definitive Edition. ![]() ![]() I really like the approach this mod has taken to Original Sin 2: It doesn't try to rework the game into a totally different thing, but mainly tries to tone down the most outrageous elements and make many of its systems work better together. It's racked up about 20,000 users and a 5 star rating since December, with frequent updates since then. I think that might be an issue for Polymorph skills, which get added to the first bar by default when activated. A semi-fix is to move all your skills and items that you WANT to use onto a different skill bar, and just ignore bar 1. ![]() You can now switch off the automatic addition of skills and items to the Divinity: Original Sin 2 hotbar. It's been highly requested because it is annoying. Divinity Unleashed looks like it's a big hit on the Steam Workshop. Well, quality of life improvements appear to be high up the list of changes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |