![]() ![]() ![]() In terms of coherence, I'd go with King of Dragon Pass. It really was meant for humans, however, and is more than the AI can truly handle. ![]() Non-interference was a useful state it was a mutual statement of intent that you wouldn't trespass into each other's areas, but you could and would still freely shoot each other if you did meet. I think that the ability to interfere with inter-empire messages via espionage was a nice touch (one can even forge declarations of war, heh - now that was a bit too powerful). It's pretty reasonable in terms of what you can offer or demand (resources, technologies, starships, control of colonies, non-aggression, contact information of others, maps, war against others, et al) without gratuituous and gamey silliness like unbreakable timeouts for non-aggression pacts or massive inexplicable bonuses. In terms of flexibility and overall smart design, I'd probably go with Space Empires IV. ![]()
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